Expectations or suggestions for Layer2 support for NFT
It is hoped that ZK Box will not be airdropped like ZK Swap, so as not to make it the second ZK Swap. Although this is very attractive to new users, it is not very optimistic. It is a good idea to suggest cooperation with game projects, because its stickiness is relatively high.
Expectations and suggestions for ZKSwap mobile support for NFT
For mobile terminal mining, * * it is strongly recommended that add chat function on the mobile end * *, or I’ll mind is too boring, always feel less something and web client and a third party purse can already meet the case, each function in a different app, this very bloated, if can achieve, I am willing to cable unloading, download mobile community interaction, Zkbox is willing to come out as soon as possible, touch big;
Experiences or insights from designing, publishing or trading NFT
One of the main applications of NFT is games. Blockchain-based NFT keeps track of the player’s in-game status and achievements, keeping a list of items acquired in the game, such as weapons, power supplies, vehicles, characters, and more. NFT ensures seamless transfer of records that cannot be tampered with, ensuring verification of ownership and authenticity of game items. Also, game items can be designed to be used across the game, or to be exchangeable! The problem with traditional games is that they don’t allow the transfer of these items, and very few games allow trading or selling collectibles. NFT provides a solution to this problem by allowing in-game assets to be moved to other games.
The current trend of NFT and its future
Why are games suitable for NFT?
In traditional games, items in the game do not belong to the owner. Purchases are non-transferable and should be considered a form of “lease” because items are locked into the game and the real ownership is in the hands of the publisher as they have the ability to determine the properties, use, supply and price of items.
Since traditional games tend to exist on a centralized platform, if the game stops or shuts down, the items in the game no longer exist, and the items can only be used in the game in which they are played.
Ultimately, it is the developer and publisher who own the IP for the game and its content. From a cash flow perspective, it becomes a zero-sum game that is heavily skewed towards the developer/publisher (paying to play/buy stuff with the gaming community).
NFT games, by contrast, offer a paradigm shift from a zero-sum game to a positive-sum game that benefits all parties; Items in the game can now be tokenized to earn:
Interoperability between different DApps and game ecosystems so that utility is no longer tied to a single game/application scenario
Immutability, ensuring that the item will exist no matter which game it comes from, and preventing it from being tampered with or copied
True ownership, since the item becomes the digital property of the holder, has a verifiable permanent record on the blockchain, and can be freely traded or transferred
Thoughts on current problems in NFT field
For most ordinary investors, or those outside the industry, the story of NFT may seem a bit strange, as it seems to have become a completely new concept and gameplay while everyone is still immersed in DeFi apps. Why are people willing to pay hundreds of thousands or even millions of yuan for these seemingly “ordinary” pictures?